![](/uploads/1/2/6/6/126629534/568729264.png)
Duplicate the asteroid object (Edit - Duplicate Node) Name the duplicated one 'Glow' for easier reference. This can happen two ways: reflections and emissions. Objects in bright lights (or with high specularity materials) will reflect light and cause pixels to become bright and the image effect will make the area glow. If you want to make things glow of their own light then the material of the object needs to output on the emissive channels.
Vector graphics was introduced early on in movies like Tron, and was popular in 3D games and “demos” in the 80’s, where home computers didn’t have enough hardware to render lots of full polygons. Instead, line or vector graphics was used to create 3D worlds and objects.
DS Vector Graphics Secrets takes you on a Daz Studio journey back through time, and adds a modern touch to it, giving you “Tron” look alike effects and approaches to your creative realm.
What's Included and Features
- You get the following:
- How to create vector graphics inside DAZ Studio, with the help of Photoshop
- How to create simple 3D objects in modeling software (Lightwave used as an example), and transform them into magnificent vector effects inside DAZ Studio
- How to achieve the perfect “Tron” look alike effects, with glow effects out of this world
- Simple and quick texturing tricks for getting the perfect vector look and feel
- See through style and solid style with and without glow effect
- How to create simple vector objects right inside DAZ Studio
- Converting characters & props into vector graphics
- BONUS: Complete scene done using vector art
- and more...!
- MODULE 1: WELCOME TO DS VECTOR GRAPHICS SECRETS
- 01.01 - Welcome To DS Vector Graphics Secrets
- 01.02 - Six Types Of Vector Graphics
- 01.03 - DAZ Studio Vector Graphics Basics
- 01.04 - Various Glow Effects In Photoshop
- 01.05 - Simple And Advanced Depth Effects
- 01.06 - Various Vector Primitives And Surface Options
- MODULE 2: THE LINE LOOK & GLOW EFFECTS
- 02.01 - Lights, Shadows & Advanced Surface Adjustments
- 02.02 - Rendering The Line Look
- 02.03 - Glow Effects With The New Line Look
- 02.04 - Camera Glow Effect & Animated Color
- 02.05 - Modeling A Box In Lightwave With Texture Line Glow Effects
- MODULE 3: VECTOR WORLDS, REFLECTIONS & FOG EFFECTS
- 03.01 - Extracting Lines From More Complex Shapes & Adjusting The Level Of Detail
- 03.02 - Creating Vector Worlds, DS Tricks, Simple Modeling & Texture Tricks Part 1
- 03.03 - Creating Vector Worlds, Advanced Texturing Tricks & Morphs Part 2
- 03.04 - Reflections And Fog Effects
- BONUS MODULE: NULL & PARENTED OBJECTS, ADVANCED MORPHS AND MORE
- 04.01 - Creative Usage Of Null Objects And Parented Objects
- 04.02 - More Advanced Morphs
- 04.03 - Creating A Vector Box Using DS Primitives
- 04.04 - Complete Scene With Multiple Elements And Effects
- 04.05 - Extra Reflections On Final Render
Notes
- This product includes:
- 1 MP4 General Installer
- 2 WMV General Installers
https://www.daz3d.com/daz-studio-vector-graphics-secrets
There is no single “right way” to do lighting in Daz Studio Iray. In this tutorial, I will describe my lighting process, which is geared towards figure based compositions. In particular, my images focus on one or a small number of actors, and everything else is built around those figures.I use three main classes of lights in all my Iray scenes-. An image based light (IBL).
This is a HDR image that I use in Render Settings Environment Environment Map. Three mesh lights arranged according to. One or more volumetric lights for softening effects and atmosphere.Then, I may add point-lights or emissive surfaces based on composition. Image Based Light (IBL)I usually use for this to provide my scene with –. Realistic ambient lighting. Realistic reflections. Realistic background that is consistent with both lighting and reflections.has more on how I use a HDR image in Daz Studio Iray.How well our IBL illuminates the scene will depend in large part on the HDR image we are using.
![Daz glowing inside objects Daz glowing inside objects](https://s-media-cache-ak0.pinimg.com/originals/10/05/58/100558e4d0cb8fd6503acc93e1ffa87b.png)
In particular, what range of values it supports. The higher the range, the better the results.I think about it this way sunlight is a very strong light source, and its value should be many many times greater than anything else in the scene. Using a regular JPG image that only supports 255 values per pixel, is not going to work well for scene lighting. This is because the difference in range between our very bright sunlight and everything else will be overly compressed.
A lot of light information in our IBL would be lost due to range limits.A decent JPG can serve as a good enough background, but it will not be sufficient for providing good realistic scene lighting.Below is our Princess of the East image, with just the IBL turned on. Here, we are using the Barcelona Rooftops HDRI from Here is and also has some great HDRi’s for Iray. Mesh LightsIf we are already using a good HDR image, why do we need to add mesh lights?I add mesh lights to highlight my main figure(s) and make them stand-out from the rest of the scene.
This is especially important in figure based compositions, because the focus of the image is on the main actor(s) in the scene.I think about it this way when we go out walking in the streets, the scene around us is very busy. Although we may imagine ourselves to be the center of attention, no single individual stands out from the rest. This is what we get with a HDR image.In contrast, during a model photo-shoot, lights are added to bring out the figure so that it grabs the viewer’s attention. To highlight my main figure(s), I add three Daz Studio spotlights ( Create New Spotlight). I place my three lights according to the three-point light system (key, fill, back). Then, I convert each of my spotlights into mesh lights by setting the Light Geometry parameter to Rectangle. This will give me softer shadows.
For more details on how to convert a spotlight into a mesh light refer to. I want my back light to have the sharpest shadows, so I set its size to be the smallest of the three.
I want my fill light to have the softest shadows, so it gets the largest rectangle. The key light is somewhere in-between the two. Finally, I select my three lights and add them to a group ( Create New Group), so that I can move them and rotate them together. In this way, I can easily center my three lights around the main figures within my Daz Studio scene. To bring out my main figure(s), I add three lights according to the three-point light system.After adding the three mesh lights to my IBL, my figure stands out a lot more from the background, and there is a much stronger silhouette on my figure. If we compare this image and the previous one, with just the IBL, we can clearly see that the lighting is more compelling here and the figure pops from the background.If you do not want to create a light rig from scratch, has ready-made key, fill, rim lights, and much more. Add a volumetric spotlight shining on our figure’s face.
This adds more shadows and atmosphere.Finally, I re-tone the image some, add a little bit of glow, add some contrast, and I am done!You will notice that I do not talk much about light intensities in this tutorial. This is because I usually render each light in a separate layer, and later combine them in Photoshop. I control intensity, tint, and more from within Photoshop.Depending on I can create a day-time scene or a sunset scene. I can create a realistic image or a colorful fantasy setting.
Thanks for this great tutorial — I’m a complete dunce when it come to lighting an IRAY scene. I do have a question though (don’t we always?) I’m trying to do a scene which includes actual scenery, the Helena Tomb. I’ve created a three point light rig for my character, but when I render it’s coming out really dark because I’m not using an IBL light. Can I use an IBL light even though I have a building in the scene? I guess I could give it a try and see – but wondered what your thoughts are on this.
![](/uploads/1/2/6/6/126629534/568729264.png)